So since Dom 3 is being discussed
Moderator: Moderators
New offer: I murder all your commanders and come back.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Turn in.
Huh. Plan A for dealing with giants (lances!) just worked unexpectedly. I still probably need Plans D & E though, even if they won't help against thousand-women waves from Pangaea, when/if that ever happens.
Huh. Plan A for dealing with giants (lances!) just worked unexpectedly. I still probably need Plans D & E though, even if they won't help against thousand-women waves from Pangaea, when/if that ever happens.
Last edited by Orca on Mon Jan 31, 2011 4:41 am, edited 1 time in total.
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Username17
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I still don't know what you intend to accomplish with any of this. But in our last major confrontation you took out one Gargoyle, two normal human commanders, and two Pans who accidentally went berserk. And you lost... 8 squid head commanders. I really think we can take those kinds of exchanges more than you can as well.name_here wrote:New offer: I murder all your commanders and come back.
Some of your battle plans have been pretty ingenious, but none of them seem to be set up to grant you any lasting advantage. Indeed, the reason your initial ambush worked is that I had predicted that you would instead attempt to gain... anything at all by attacking me. Thus, my rather small revenge force would waltz in unopposed to burn down a temple. But since you instead decided to faff about, accomplishing nothing - we lost that particular feint unreservedly. Hell, I had left the gems for Shark Attack on the commander rather than the Naiad because I figured the "real" fight would be the next turn and I didn't want to lose gems on a PD fight.
So yeah... Rlyeh's plans appear to be to run weird tactical simulations by fighting Pangaea at great cost rather than to expand their empire in any meaningful sense of the word. That's frustrating. It's almost as bad as the horseshit with Arcocephale deciding to give away half their empire and magical artifacts rather than negotiate or fight when we came over the wall demanding territorial concessions.
-Username17
I find that in the endgame simple "troops" don't last very long. Battlefield spells and SCs eat up massive armies so everyone ends up with small squads of elite troops, raiders, and SCs for all military actions and that stuff is almost all gem based.Zinegata wrote:The nation still matters a little. Especially if it's LA Ermor and he decides "Fuck you world!" on top of turning every battle into a scene right out of Titanicus.
That's actually what I meant when I said "turning every battle into a scene right out of Titanicus" - Titanicus being the 40K game/novel featuring giant robots the size of mountains fighting it out while huge masses of regular troops pointlessly die at their feet.
But it's an obscure reference and I probably should have elaborated more.
I wasn't aware of many players going with the "super soldier" route though. I was under the impression everyone still used massed troops as chaff - like how Frank is using massed Maenads - while a handful of standouts (i.e. Tartarians) do the real damage.
But it's an obscure reference and I probably should have elaborated more.
I wasn't aware of many players going with the "super soldier" route though. I was under the impression everyone still used massed troops as chaff - like how Frank is using massed Maenads - while a handful of standouts (i.e. Tartarians) do the real damage.
Massed troops don't really last. I find that you can run a player out of troops pretty fast, and then their empire falls unless they have SCs and super soldiers.Zinegata wrote:That's actually what I meant when I said "turning every battle into a scene right out of Titanicus" - Titanicus being the 40K game/novel featuring giant robots the size of mountains fighting it out while huge masses of regular troops pointlessly die at their feet.
But it's an obscure reference and I probably should have elaborated more.
I wasn't aware of many players going with the "super soldier" route though. I was under the impression everyone still used massed troops as chaff - like how Frank is using massed Maenads - while a handful of standouts (i.e. Tartarians) do the real damage.
Basically, the difference between the mid-game and the endgame is troops use. In the midgame massed troops are good because people are still saving mages for research, but by the end-game you have hit 6's in most most paths and the severe diminishing returns in most paths mean you can send more mages to the front.
With decent spells researched, chaff doesn't last. LA Ermor goes from a powerhouse to the guy that loses 1000 troops to a single casting of Solar Brilliance.
The elite squads are things like Wights backed up by Weapons of Sharpness (as Frank mentioned earlier) and other spells. Those cut through SCs like butter, but they won't fall to single lucky casting of spells like Soul Slay like an SC.
There is still room for chaff though to catch Evocations and other spells, but at this point it can be longdead or summoned units instead of expensive gold-based units.
The endgame is more of a logistics game than a battle game. This is why Astral and the ability to ferry troops is so powerful in late game.
This is also why Tartarians are the cutting edge of 2006 tactics. Now that they are insane, they inability to consistently move on the map is a fatal weakness in the logistics game. If people are bragging about their Tartarians, then you should attack them because it's a sign of weakness.
I suppose that I did end up getting off worse in the exchange, and will take Frank up on his offer. I'll try to console myself with this massive pile of gently used thug gear.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
- Avoraciopoctules
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- Location: Oakland, CA
Blarg. Recovering from a rather sudden illness. Thankfully, no tests today or tomorrow, and a regimen of vaguely decent amounts of sleep, lots of fruit juice, and daily multivitamins seems to be helping quite a bit.
There was even a degree of negotiation attempted when I made a post specifically enquiring as to whether my playstyle was offensive, and expressing a willingness to approach the game differently if that were the case.
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Checked email an hour or so ago. Received turns from:
- Mictlan
- Man
- Pangaea
- Vanheim
- R'lyeh
I ascribe to a relatively simple philosophy. Dominions is a nice game in moderation, but it makes people act like jerks. If I suspect that a course of action risks making me succumb to this trap, I will generally try and avoid it. And I think I put up a token resistance in those regions I did not cede to my more diplomatic neighbors. Admittedly, I could have been much better about bothering to script stuff, but my mages killed numbers of tiny men a decent portion of the time.FrankTrollman wrote: almost as bad as the horseshit with Arcocephale deciding to give away half their empire and magical artifacts rather than negotiate or fight when we came over the wall demanding territorial concessions.
There was even a degree of negotiation attempted when I made a post specifically enquiring as to whether my playstyle was offensive, and expressing a willingness to approach the game differently if that were the case.
===========================
Checked email an hour or so ago. Received turns from:
- Mictlan
- Man
- Pangaea
- Vanheim
- R'lyeh
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- angelfromanotherpin
- Overlord
- Posts: 9691
- Joined: Fri Mar 07, 2008 7:54 pm
- angelfromanotherpin
- Overlord
- Posts: 9691
- Joined: Fri Mar 07, 2008 7:54 pm
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Username17
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Rlyeh: it is considered bad taste to say that you are accepting someone's offer of peace and cast assassination spells anyway. It is however, considered extremely bad form to cast a bunch of mind hunts onto a province where you just saw my Ice Devil fight. Movement is before casting, and you know I summoned the one and only Ice Devil who has Astral and that h was in my capital province.
I don't know who "S5" and "S4D1" were, but I'm guessing you didn't want them to get feebleminded. Seriously, think these things through. Pangaea doesn't make astral mages and hasn't even recruited a Lizard Shaman - but we did get an Ice Devil. If you're going to Mind Hunt, cast it at a province you haven't seen the Ice Devil in.
So this time for real: Peace?
-Hoogla Khan
I don't know who "S5" and "S4D1" were, but I'm guessing you didn't want them to get feebleminded. Seriously, think these things through. Pangaea doesn't make astral mages and hasn't even recruited a Lizard Shaman - but we did get an Ice Devil. If you're going to Mind Hunt, cast it at a province you haven't seen the Ice Devil in.
So this time for real: Peace?
-Hoogla Khan
It seems to me every other turn in this game leads to either something glorious or game-ending.angelfromanotherpin wrote:I have a plan for dealing with the undead legions and the Nether Dart-flinging horde of casters that guide them. As has been said before, this will either be glorious, or my end.
I actually reconsidered and sent in a revised turn, but I didn't post about it in here, and it seems Avor went with the original turn. Alternately, I forgot to cancel some orders.FrankTrollman wrote:Rlyeh: it is considered bad taste to say that you are accepting someone's offer of peace and cast assassination spells anyway. It is however, considered extremely bad form to cast a bunch of mind hunts onto a province where you just saw my Ice Devil fight. Movement is before casting, and you know I summoned the one and only Ice Devil who has Astral and that h was in my capital province.
I don't know who "S5" and "S4D1" were, but I'm guessing you didn't want them to get feebleminded. Seriously, think these things through. Pangaea doesn't make astral mages and hasn't even recruited a Lizard Shaman - but we did get an Ice Devil. If you're going to Mind Hunt, cast it at a province you haven't seen the Ice Devil in.
So this time for real: Peace?
-Hoogla Khan
EDIT: the revised turn was sent in between my two posts. Once I get home I can say for sure which of those happened.
Last edited by name_here on Wed Feb 02, 2011 4:10 pm, edited 1 time in total.
Turn sent to new host.
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
- angelfromanotherpin
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Got it!
Just as a refresher, who's still in? I count...
Ashdod [angelfromanotherpin] - turn 49 received.
Ermor [cthulhu] - turn not received.
Man [Orca] - turn 49 received.
Mictlan [K] - turn 49 received.
Pangaea [FrankTrollman] - turn 49 received.
R'lyeh [name_here] - turn 49 received.
Vanheim [Korwin] - turn 49 received.
Am I missing anyone?
Just as a refresher, who's still in? I count...
Ashdod [angelfromanotherpin] - turn 49 received.
Ermor [cthulhu] - turn not received.
Man [Orca] - turn 49 received.
Mictlan [K] - turn 49 received.
Pangaea [FrankTrollman] - turn 49 received.
R'lyeh [name_here] - turn 49 received.
Vanheim [Korwin] - turn 49 received.
Am I missing anyone?
Last edited by angelfromanotherpin on Fri Feb 04, 2011 12:51 pm, edited 4 times in total.